Tuesday, April 23, 2013
Stormraven is featured in GW's blog today!
I didn't get any notice, and I was glad I checked their blog today, but GW featured my Stormraven on their Death from the Skies blog post today! So cool to see your name on the page!
http://www.games-workshop.com/gws/wnt/blog.jsp?pid=8900014
Wednesday, December 5, 2012
Greatest Space Marine Costume Ever!
Ok. This is simply awesome. Not only is the build quality of this costume fantastic and pretty much fully articulated but he had the impeccable taste to chose Blood Angels chapter. This is seriously the best 40k costume I've seen so far. Take a look:
What do you think? Comment below!
What do you think? Comment below!
Friday, November 30, 2012
Warhammer 40k iPhone 5 Backgrounds
I made a Tau and Blood Angels background for my new iPhone 5 but I decided to go ahead and make a bunch of other faction backgrounds as well. Feel free to download them and use them on your phone!
Tuesday, November 27, 2012
Death Company Dice Have Arrived!
Just in time for the Berks Winter Assault, my new Death Company dice have arrived and they look great. They also compliment my regular Blood Angels dice quite nicely. Have a look:
Tuesday, November 6, 2012
Death Company Custom Dice!
Ok so last year I made some custom Chessex Blood Angels dice (http://knightsofbaal.blogspot.com/2011/07/blood-angels-custom-dice.html) and now I've finally made up some Death Company dice.
Just placed the order today, here's a look at some sample dice they made for me:
Just placed the order today, here's a look at some sample dice they made for me:
They came out pretty good! I went with the Opaque black and red pips so it would match my opaque red Blood Angels dice. For 20 dice and a small black dice bag it was about $30 with shipping.
If anyone is interested in making their own Death Company dice, here is the artwork I sent to chessex to use for my dice:
Friday, August 31, 2012
Army List: Dual Baal Predators!
So at our local store we're playing in a campaign where its a 1500pt army list with a 500 pt sideboard that can be swapped before each game. My list for that campaign consists of:
Reclusiarch in Terminator Armour with Stormbolter and Power Maul
5 Assault Terminators with Thunderhammer and Stormshields
1 Sanguinary Priest with Terminator Armour and Power Sword/Axe (I have this magnetized)
1 Sanguinary Priest with Jump Pack
1 Furiouso Dread with bolter and melta in a Drop Pod with a Locator Beacon (for the Termies to teleport in)
10 man squad of Assault Marines, Sargeant has a Stormshield and Thunderhammer
10 man squad of Tactical Marines with 1 Plasma Gun, 1 Plasma Cannon and Sargeant has a Combi Plasma
5 man squad of Scout Marine Snipers with Camo Cloaks, Sargeant has a Missile Launcher
1 Stormraven with Twinlinked MultiMelta, Twinlinked Lascannon, Hurricane Bolter Sponsons and a Locator Beacon
I've only played one game and did relatively well against a Coteaz Grey Knights army, though it was very bloody. Unfortunately the Dread just landed whiffed on its melta shot on a transport and then proceeded to die the next turn. The Snipers also weren't terribly effective even with the missile launcher. So, I decided to make a change (for my regular list, this list is unfortunately locked for the remainder of the campaign).
So, I've been realizing more and more how awesome assault cannons are in 6th edition. Their Rending ability can demolish all armour and infantry, and even if you don't rend, the Assault Cannon can take on most light armour and pretty much all infantry all at a 36 inch range. Also Armour 13 on Vehicles is getting to the point where its a must. Hmmm I wonder what unit in the Blood Angels has both of these features... oh right, Baal Predators!
So, my current lists going forward have not just one but two Baal Predators and they will replace the Dreadnought and Sniper Squad. I've given a couple great strengths above but there are more advantages to the Baal Predator. It's a Fast vehicle so you can move 6 inches and still fire all your weapons at full BS. At 12 inches they can fire 2 weapons at full BS with the rest at Snap shots. Also, when moving Flat Out, they get another 12 inches of movement. These suckers are fast!
The Baal Predator also has the Scout rule, which in 6th edition means they can redeploy 12" AFTER both sides deploy. I feel this rule is better in 6th because it is a redeployment and not an extra movement so you dont have to worry about travelling through difficult terrain and immobilizing your vehicle. Just plop it where you want.
Before I show my list, I also want to say that with my vehicles I like to put as many weapons on them as possible and not just for firepower reasons (points permitting of course). In 6th edition, when you get a Weapon Destroyed Penetrating Hit result, the weapon is chosen randomly so the more weapons you have the less chance you have of destroying your main weapon and in the case of the Baal, the Assault Cannon.
So here are my lists for various points level with Dual Baal Predators:
Blood Angels 1500pt
Dual Baal Predator list
HQ:
Reclusiarch with Terminator
Armour and Stormbolter
------------------------------------------
160pts total
Elites:
-----------------------------------------
225pts total
---------------------------------
160pts total
Troops:
10 man Assault Marine Squad, Stormshield
for Sargeant,Thunderhammer
for Sargeant
-------------------------------------------------
240pts
10 man Tactical Marine Squad, Plasma
Cannon, Plasmagun
and Combi-Plasma
for Sargeant
-------------------------------------------------
195pts
Fast
Attack:
-------------------------------------------------
145pts
-------------------------------------------------
145pts
Heavy
Support:
---------------------------------------
230pts total
Blood Angels 1850pt
Dual Baal Predator list
HQ:
Reclusiarch with Terminator
Armour and Stormbolter
------------------------------------------
160pts total
Elites:
-----------------------------------------
225pts total
---------------------------------
235pts total
Troops:
-------------------------------------------------
240pts
-------------------------------------------------
240pts
10 man Tactical Marine Squad with Plasmagun, Plasma Cannon and CombiPlasma for Sargeant
-------------------------------------------------
195pts
Fast
Attack:
-------------------------------------------------
155pts
-------------------------------------------------
155pts
Heavy
Support:
---------------------------------------
245pts total
Blood Angels 1995pt
Dual Baal Predator list
HQ:
Reclusiarch with Terminator
Armour and Stormbolter
------------------------------------------
160pts total
Librarian
w/Sanguine Sword, Might of Heroes or Blood Lance in Terminator
Armour and Stormshield
----------------------------------------------------------
145pts total
Elites:
-----------------------------------------
225pts total
---------------------------------
235pts total
Troops:
-------------------------------------------------
240pts
-------------------------------------------------
240pts
10 man Tactical Marine Squad with Plasmagun, Plasma Cannon and CombiPlasma for Sargeant
-------------------------------------------------
195pts
Fast
Attack:
-------------------------------------------------
155pts
-------------------------------------------------
155pts
Heavy
Support:
---------------------------------------
245pts total
Are these lists garbage? Would you do something different? Let me know what you think in the comments below.
Friday, July 20, 2012
Turn 8 Podcast: The Aquila Has Landed
Here's the new podcast from Turn 8. This week we talk about the new 6th edition; what we like and what we don't like. Also, we go over the movement rules.
http://turn-8.com/2012/podcast/episode-23-the-aquila-has-landed/
"It’s 6th Edition baby! Everything old is new again, including podcast episode titles, hooray! Anyway, as I’m sure you’ve guessed, this is our first episode officially covering 6th edition of Warhammer 40000. We’ve got a full crew this go ’round with Andy, Mike and Dave joining us to give first impressions on the new rules. Plus our signature Battle Report this episode covers a lot of new features, including allies! Not to mention the triumphant return of the Rules of Engagement. We’re going back to basics with this one and starting simple, with movement. P.S. I apologize if it sounds like some of us are standing in a wind tunnel during this episode. It’s been well over 90 degrees here (33 for you Celsius folks) and the A/C’s are on overdrive.
Plus don’t forget the usual great content including This Random Time Period in 40k …"
- 00:00:00 Episode 23 Intro and Contents
- 00:02:00 The Round-up: What Have We Done Since Last Episode?
- 00:21:12 This Random Time Period In 40k! – Finecast and Chaos rumors, new Forgeworld and Black Library
- 00:34:29 First Impressions: 6th Edition
- 01:23:05 Battle Report Info
- 01:34:39 Battle Report – Tyranids vs. Space Marines with Blood Angel allies
- 01:53:35 Stratagem and Post Battle Discussion
- 02:11:00 Rules of Engagement: Movement
- 02:17:49 Thanks for Listening!
Subscribe to:
Posts (Atom)