Hey Guys,
Found another great flickr set, this time its a group of guys called Winterdyne from the UK. They do a lot of different armies but they have a sizable amount of Blood Angels in their portfolio. Not only are they excellent painters but they do excellent conversions as well (see Mephiston etc below) Oh by the way, they also accept commissions, though I'm not sure if they ship internationally. At the very least they can certainly inspire you to make your Blood Angels look as good as possible!
Here's their Blood Angels focused flickr feed:
http://www.flickr.com/photos/winterdyne/sets/72157627807095199/
Also, here is their blog/site with info on commissions:
http://blog.winterdyne.co.uk/
Friday, February 10, 2012
Tuesday, February 7, 2012
Painter Spotlight: Fentloozler! from Flickr
Here's another great set of fully painted Blood Angels from FentLoozler! at Flickr. They are very crisp, clean paint jobs, especially on the vehicles. Very nice work!
http://www.flickr.com/photos/35924677@N05/sets/72157627468142418/
http://www.flickr.com/photos/35924677@N05/sets/72157627468142418/
Monday, February 6, 2012
Painter Spotlight: Joescotchegg from Flickr
Was looking through GW's flickr pool and found some really nice blood angel terminators (and other units) by joescotchegg. I'm entering the 2nd phase of our escalation league at Brave New Worlds and that means I need to build/paint some Lightening Claw Terminators, a Terminator Librarian and make my Land Raider into a Land Raider Crusader for the 1000pt version of my army. I'll definately be looking at Joe's terminators for inspiration. He seems to have a great handle on the blending technique... something I need to start practicing. Guess those lightening claws will be a good place to start... Check out his link and a few sample picts below:
http://www.flickr.com/photos/scotcheggpainting/
http://www.flickr.com/photos/scotcheggpainting/
Friday, February 3, 2012
Space Wolves icon for Custom Dice
Hey guys,
Some of you may remember the custom dice I made for my Blood Angels last summer (see below image). Someone on Bolter and Chainsword had asked me to make a graphic for Space Wolves (and Raven Guard, thats coming soon) so they could make their own custom dice too. Chessex.com requires a simple, black and white icon so I reworked the Space Wolves icon/logo to their specs. Check it out below and feel free to use it or send it to your Space Wolves friends to make their own dice.
Instructions:
First, Make sure you click on the space Wolves icon below.
Second, after it brings you to the gallery view of the image (the page will go black and show you a big version of the SW icon), right click (or control click for mac) on that image and choose "View image" to see the high quality image. This will take you to the high quality print version Chessex will need to make your custom dice.
Third, right click/control click the image and chose "Save Image as..." to save it to your computer. The high quality version should be about 180kb.
Some of you may remember the custom dice I made for my Blood Angels last summer (see below image). Someone on Bolter and Chainsword had asked me to make a graphic for Space Wolves (and Raven Guard, thats coming soon) so they could make their own custom dice too. Chessex.com requires a simple, black and white icon so I reworked the Space Wolves icon/logo to their specs. Check it out below and feel free to use it or send it to your Space Wolves friends to make their own dice.
Instructions:
First, Make sure you click on the space Wolves icon below.
Second, after it brings you to the gallery view of the image (the page will go black and show you a big version of the SW icon), right click (or control click for mac) on that image and choose "View image" to see the high quality image. This will take you to the high quality print version Chessex will need to make your custom dice.
Third, right click/control click the image and chose "Save Image as..." to save it to your computer. The high quality version should be about 180kb.
Friday, January 27, 2012
Another Turn 8 podcast guest appearance!
OK guys, with the tsunami of 6th edition rumors swirling around the net the past couple days, it's Turn 8's turn to inspect, dissect and respekt (?) the alleged "new" rules. I was called in because the LAST time I was on the podcast we talked about 6th edition rules rumors. Overall, I really like the new rules and I'm itching to do some test games with the new rules. I also think that this thing is way to detail and polished to be a hoax. I could totally see GW using this leak as a sort of beta test for the new rules. And if that was the idea, its worked great because EVERYONE is talking about it and various blogs are even doing battle reports with the new rules. Also, in a rare showing of solidarity, reaction to these rules are generally universally positive (at least in the forums I've read).
Anyway, without any further delay, here is the latest Turn 8 podcast, Episode 15: The Mother Load:
http://turn-8.com/2012/podcast/episode-15-the-mother-load/
Friday, December 16, 2011
Sanguinary Guard vs Vanguard Vets vs Honour Guard!
So, again, I'm testing some 1000pt and 1500pt lists for Berks Spring Assault this April and an Escalation League starting in January at Brave New Worlds. And in my jump pack based lists I had what I would call an "Elite Jump Troop" unit.
At first I just blindly
plugged in some Sanguinary Guard with Power Fist, Infernus Pistols and a
Chapter Banner because its what I've used in the past (especially with
Dante). But then I thought, maybe I
should look through the codex and see if similarly constructed units would be
just as good, cheaper or maybe even better.
So my criteria to fit this
unit niche was A) It had to be jump troops. I don't want my elite unit slowing
down the rest of my units. And secondly, B) I wanted them to have a lot of power
weapons to be able to take down heavily armoured troops (oh, who am I kidding, Grey
Knight terminators and paladins heheh).
That's pretty much it. So
looking through the codex, other than Sanguinary Guard, both Vanguard Vets and
Honour Guard seem to fit these criteria as well.
By the way, I didn't include
Death Company because giving them Jump Packs is REALLY expensive and they have
the Rage rule. I generally only run
death company in vehicles so I can at least steer them in the right direction
before they disembark. Death Company for
me are generally a fun, fluffy unit I run when I want to play something
different and add a bit of chaos to a game.
So I made up a few equal strength
units and compared them:
Vanguard Vets
4 marines and 1 sarge
Power weapons for 4 marines
Jump Packs for all
Power fist for sarge
1x Infernus pistol
------------------------------------------------------
210pts
Sanguinary Guard
5x Sanguinary Guard
Chapter Banner
1x Power Fist
1x Infernus Pistol
--------------------------------------------
250pts total
Honour Guard
4 Honour Guard and 1
Sanguinary Novitiate
Jump Packs for all
Power weapons for 4 Guard
Power Fist for Sanguinary
Novitiate
1x Infernus Pistol
-----------------------------------------------
265pts total
So in making these units, I wanted them all to have a
Powerfist and Infernus Pistol so they could take on armor as well. Also, I gave the Sanguinary Guard a Chapter
Banner just so they have the same amount of attacks as the other two
units. The Sanguinary Guards' Glaive
Encarmine weapons are two-handed weapons, meaning they don't get an extra
attack for having a pistol like the other two units.
Now that we have these units as equivalent as we can make
them, lets compare how they match up...
- 2+ Armor save. I
roll pretty horribly so this is kind of a big factor for me...
- Chapter Banner gives plus +1 attack to unit and friendly
units within 12" can reroll Morale and Pinning Checks
- Leadership 10
- If taken with Dante, they can claim objectives
Sanguinary Guard cons:
- No invul saves for a unit that costs as much as
Terminators (hmm seems to be case with the Vanguard Vets and Honour Guard units
too though... hmmm)
- Fearless, not the biggest fan of Fearless, these troops
are already Ld10 and I'd much rather have "And they shall know no fear..."
- Glaive Encarmine are two handed power weapons thus you
don't get an extra attack for carrying a pistol. This makes a Chapter Banner almost
mandatory... more points to spend :(
- Sanguinary Guard start at 200pts - Expensive!
- Cannot have more than 5 per squad
Vanguard Veteran Squad pros:
- You can get extra attack for pistol taken (Sang. Guard
Glaive Encarmine are two handed power weapons) for a total of 3 attacks or 4 on
a charge.
- Its the least expensive of the 3 units. Base cost is only 115pts. With Power weapons the cost goes up by 60pts
still cheaper than base Sanguinary Guard
- Heroic Intervention - may assault after deep striking. This is pretty cool, but I think i need to
see if it actually works well in a game.
Even with the reduced 6" scatter that Blood Angels get, I could see
these troops scattering out of assault range making them sitting ducks. But for now I'm putting this in the Pros
section because you dont have to assault after deep striking if you don't want
to.
- You can add up to 5 more marines, which is nice if you
wanna scale for larger games
Vanguard Veteran Squad cons:
- Only 3+ armor
- Leadership 9
- Can't claim objectives
Honour Guard pros:
- Has built in "Sanguinary Novitiate" which gives
Furious Charge and Feel No Pain, so you dont have to buy a Sanguinary Preist
for this unit and nearby units
- Doesn't take up a force slot. It's attached to whatever HQ
you take.
- Can take a Chapter Banner to get +1 attack, making it the
unit with the most attacks at 5 attacks EACH on a charge!
WOW! 2 base attacks +
Pistol attack + Chapter Banner attack + Charge attack = A LOT OF ATTACKS FOR 5
DUDES!
Keep in mind though, this will bump the unit cost up to
295pts for a 5 man squad that only has 3+ armour saves and no invul
saves! Yikes! Watch out for Plasma shots or even a single
lucky Vindicator Devastator cannon blast!
But, imagine taking this 25 attack unit and having a
Librarian with Unleash Rage tagging along!
Reroll hits galore!!! I'm
drooling at the thought of this...
Honour Guard cons:
- Can't claim objectives
- Can only have 5 models in a unit, no more.
- Most expensive unit
- Only Leadership 9, but if you have your HQ tag along this
isn't that big a deal...
- Only 3+ armour and no invul saves for a Terminator
equivalent cost unit
Hmmmmm....
This fight is nowhere near as cut and dry as my earlier Librarian
versus Reclusiarch fight. First off,
the Honour Guard with a Chapter Banner AND a Librarian with Unleash Rage has me
REALLY intrigued with all those attacks, even though its rather expensive for
such a frail unit. Overall, the
Sanguinary Guard seem the most resilient of the bunch with its 2+ save but all of
the compared units have no invulnerability save options. Also, the ability to be Troops if Commander Dante is in the army is pretty clutch. At lower point cost games, the Vanguard Vets
seem the way to go and are the most cost effective way to get a lot of power
weapon attacks on the field. I think GW
actually did a good job of balancing these units against each other. Honestly I think further play testing is
required for me to make a decision.... and even then I doubt one will be hands
down winner against the others.
So far I'd say the verdict is:
A DRAW!
One other option though, (and this is what I'm currently
running in a few of my lists) is a unit of 5 Assault Terminators with 4
Lightening Claws and 1 Thunderhammer/ Stormshield Termies with a Terminator
Librarian with Unleash Rage flying around in a Stormraven so they can keep up
with my Assault Squads. Now, I didn't
include this unit in this comparison because it is heavily dependent on the
Stormraven to get around quickly and the Librarian's Unleash Rage ability
(reroll to hit as well as Lightening Claws' reroll to wounds!) to be the most
effective it can be. It's also about
550pts for this single deathstar unit! But then
again, they are far more resilient than the jump troops I compared above...
What do you guys think?
Did I miss any key options/factors?
Am I completely off base? Put
your comments/questions down below!
Wednesday, December 14, 2011
Librarian vs. Reclusiarch... FIGHT!!!
I'm currently testing 1000pt lists for the Berks Spring
Assault and I was considering which would be the better HQ choice. Using a big point character like Dante or
Mephiston is difficult in this small a list so I wanted something more cost
effective. Actually, Dante may still be
a good choice if you use Sanguinary Guard with him (they become troops and can
deep strike without scattering). But it
limits your other options in such a small list size. Also, Terminators are more resilient than
Sanguinary Guard (no invul save!).
I was reading Jawaballs' recent posts for his latest build
and he seems to really like Lightening Claw Termies which get rerolls to
wound. He then gives them rerolls to hit
with either a Librarian (Unleash Rage) or Reclusiarch (Liturgies of
blood). I think this is a great synergy
for the Termies, which could dominate a field at such a small point size
list. I forget offhand what HQ he used
to buff them for his big 1850-2000 list but I was gonna compare the two HQs here
in this post. So lets take a look...
Librarian pros:
- Psychic hood: Psychic defense. With all the Grey Knights out there (I heard
Mechanicon had a ton of them... it's a jump the shark army already?), Psychic
defense is pretty indispensable for an all comers list.
- Psychic power options:
I generally use my Librarian to buff my Lightening Claw Termies with
Unleash Rage (Preferred Enemy-reroll hits), and also give him Sanguine Sword
which makes his Attacks S10 and AP1 (but still keeps his initiative! unlike
thunderhammers)... great for popping pretty much any transport out there. But even if you don't like those two
options, you have multiple other psychic powers to chose from. Again, more
options to customize to your needs.
- Scalable: You can upgrade Librarian to an Epistolary to
let him use both his powers in one turn
- Force weapon: Instant Death! If your model comes up against a tough
Independent Character (without Eternal Warrior), you can kill them with one
wound regardless of how many they may have!
Clutch! Even if you don't use the
Force Weapon power, he still has a Power Weapon just like the Reclusiarch.
- Can get Terminator armor and a Storm Shield. 2+ armor and 3+ invulnerable saves are very
nice! Reclusiarch can use Terminator armor but he CAN'T get a Storm
Shield. Again, its nice to have options
and I generally give my Librarian both Terminator Armor and Storm Shield.
Librarian cons:
- Weaker attack, initiative, ballistic skill and wound stats
than Reclusiarch (see below)
- With failed psychic tests, the Librarian can wound/kill
himself!
- Enemy psykers can negate his abilities
Reclusiarch pros:
- Reclusiarch has 3 base attacks versus Librarian's 2
attacks
- Reclusiarch has Initiative 5, Librarian is only I4
- Reclusiarch has BS5 versus Librarian's BS4
- Reclusiarch has 3 wounds to Librarian's 2 wounds
- Don't need to pass Psychic test for rerolls to hit, also
can't be negated by enemy psykers
Reclusiarch cons:
- Some may argue, but getting Fearless is not a bonus in my
book especially with a unit leader who has Ld10. And they shall know no fear is MUCH better in
my opinion...
- Offers no psychic defense, leaving you vulnerable to
psykers.
So, comparing the two, unless you are building a list custom
against an army that uses no psykers, the Librarian seems to be the clear
winner. Even in cases when you're not
up against psykers I think the Librarian still wins. Since the Reclusiarch only has a regular
Power Weapon, the Librarian's ability to have a S10 AP1 weapon against tanks or
his Force Weapon to use against multi wound models make him the more versatile
option. That and his base cost is 30pts
cheaper than the Reclusiarch! I guess
the only way I would go would go with the Reclusiarch is if I were going up
against a major Psyker army where I knew my Librarian's psychic powers would be
constantly negated.... something like a psyker heavy Eldar army. With the over saturation of Grey Knights in
today's game and the need for the ability to negate those powers, the Librarian
is the clear winner.
KO!
What do you think?
Did I miss anything? Am I totally
off base comparing these two? Let me
know in the comments.
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